gi-pango-1.0.16: Pango bindings

CopyrightWill Thompson Iñaki García Etxebarria and Jonas Platte
LicenseLGPL-2.1
MaintainerIñaki García Etxebarria (garetxe@gmail.com)
Safe HaskellNone
LanguageHaskell2010

GI.Pango.Objects.EngineLang

Contents

Description

The EngineLang class is implemented by engines that customize the rendering-system independent part of the Pango pipeline for a particular script or language. For instance, a custom EngineLang could be provided for Thai to implement the dictionary-based word boundary lookups needed for that language.

Synopsis

Exported types

newtype EngineLang Source #

Memory-managed wrapper type.

Constructors

EngineLang (ManagedPtr EngineLang) 
Instances
GObject EngineLang Source # 
Instance details

Defined in GI.Pango.Objects.EngineLang

Methods

gobjectType :: EngineLang -> IO GType

IsObject EngineLang Source # 
Instance details

Defined in GI.Pango.Objects.EngineLang

IsEngine EngineLang Source # 
Instance details

Defined in GI.Pango.Objects.EngineLang

IsEngineLang EngineLang Source # 
Instance details

Defined in GI.Pango.Objects.EngineLang

class GObject o => IsEngineLang o Source #

Type class for types which can be safely cast to EngineLang, for instance with toEngineLang.

Instances
(GObject a, (UnknownAncestorError EngineLang a :: Constraint)) => IsEngineLang a Source # 
Instance details

Defined in GI.Pango.Objects.EngineLang

IsEngineLang EngineLang Source # 
Instance details

Defined in GI.Pango.Objects.EngineLang

toEngineLang :: (MonadIO m, IsEngineLang o) => o -> m EngineLang Source #

Cast to EngineLang, for types for which this is known to be safe. For general casts, use castTo.