38 namespace Gecode {
namespace Float {
47 return Base::median(x,y);
50 #define GECODE_ROUND_OP(name) \
51 forceinline FloatNum \
52 Rounding::name##_down(FloatNum x, FloatNum y) { \
53 return Base::name##_down(x,y); \
55 forceinline FloatNum \
56 Rounding::name##_up(FloatNum x, FloatNum y) { \
57 return Base::name##_up(x,y); \
65 #undef GECODE_ROUND_OP
67 #define GECODE_ROUND_FUN(name) \
68 forceinline FloatNum \
69 Rounding::name##_down(FloatNum x) { \
70 return Base::name##_down(x); \
72 forceinline FloatNum \
73 Rounding::name##_up(FloatNum x) { \
74 return Base::name##_up(x); \
79 #if defined(_M_X64) || defined(_M_IA64)
97 #undef GECODE_ROUND_FUN
FloatNum int_down(FloatNum x)
Return next downward-rounded integer of x (domain: )
#define GECODE_ROUND_FUN(name)
#define GECODE_ROUND_OP(name)
FloatNum int_up(FloatNum x)
Return next upward-rounded integer of x (domain: )
void sqrt(Home home, FloatVar x0, FloatVar x1)
Post propagator for .
void div(Home home, FloatVar x0, FloatVar x1, FloatVar x2)
Post propagator for .
Node * x
Pointer to corresponding Boolean expression node.
Rounding(void)
Default constructor (configures full rounding mode)
Gecode toplevel namespace
double FloatNum
Floating point number base type.
~Rounding(void)
Destructor (restores previous rounding mode)
FloatNum median(FloatNum x, FloatNum y)
Return median of x and y (domain: )