OgreD3D9Prerequisites.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D9PREREQUISITES_H__
00029 #define __D3D9PREREQUISITES_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 #ifdef __MINGW32__
00033 #  include "WIN32/OgreMinGWSupport.h" // extra defines for MinGW to deal with DX SDK
00034 #endif
00035 
00036 #if OGRE_THREAD_SUPPORT
00037 #define OGRE_LOCK_RECURSIVE_MUTEX(name)   name.lock();
00038 #define OGRE_UNLOCK_RECURSIVE_MUTEX(name) name.unlock();
00039 #else
00040 #define OGRE_LOCK_RECURSIVE_MUTEX(name) 
00041 #define OGRE_UNLOCK_RECURSIVE_MUTEX(name)
00042 #endif
00043 
00044 
00045 #if OGRE_THREAD_SUPPORT == 1
00046 #define D3D9_DEVICE_ACCESS_LOCK             OGRE_LOCK_RECURSIVE_MUTEX(msDeviceAccessMutex);
00047 #define D3D9_DEVICE_ACCESS_UNLOCK           OGRE_UNLOCK_RECURSIVE_MUTEX(msDeviceAccessMutex);
00048 #define D3D9_DEVICE_ACCESS_CRITICAL_SECTION OGRE_LOCK_MUTEX(msDeviceAccessMutex)
00049 #else
00050 #define D3D9_DEVICE_ACCESS_LOCK 
00051 #define D3D9_DEVICE_ACCESS_UNLOCK
00052 #define D3D9_DEVICE_ACCESS_CRITICAL_SECTION
00053 #endif
00054 
00055 // Define versions for if DirectX is in use (Win32 only)
00056 #define DIRECT3D_VERSION 0x0900
00057 
00058 // some D3D commonly used macros
00059 #define SAFE_DELETE(p)       { if(p) { delete (p);     (p)=NULL; } }
00060 #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p);   (p)=NULL; } }
00061 #define SAFE_RELEASE(p)      { if(p) { (p)->Release(); (p)=NULL; } }
00062 
00063 // enable extended d3d debug 
00064 #if OGRE_DEBUG_MODE
00065 #   define D3D_DEBUG_INFO
00066 #endif
00067 
00068 #define WIN32_LEAN_AND_MEAN
00069 #if !defined(NOMINMAX) && defined(_MSC_VER)
00070 #   define NOMINMAX // required to stop windows.h messing up std::min
00071 #endif
00072 #include <d3d9.h>
00073 #include <d3dx9.h>
00074 #include <DxErr.h>
00075 
00076 
00077 namespace Ogre
00078 {
00079     // Predefine classes
00080     class D3D9DepthBuffer;
00081     class D3D9RenderSystem;
00082     class D3D9RenderWindow;
00083     class D3D9Texture;
00084     class D3D9TextureManager;
00085     class D3D9Driver;
00086     class D3D9DriverList;
00087     class D3D9VideoMode;
00088     class D3D9VideoModeList;
00089     class D3D9GpuProgram;
00090     class D3D9GpuProgramManager;
00091     class D3D9HardwareBufferManager;
00092     class D3D9HardwareIndexBuffer;
00093     class D3D9HLSLProgramFactory;
00094     class D3D9HLSLProgram;
00095     class D3D9VertexDeclaration;
00096     class D3D9Resource;
00097 
00098 // Should we ask D3D to manage vertex/index buffers automatically?
00099 // Doing so avoids lost devices, but also has a performance impact
00100 // which is unacceptably bad when using very large buffers
00101 #define OGRE_D3D_MANAGE_BUFFERS 1
00102 
00103     //-------------------------------------------
00104     // Windows setttings
00105     //-------------------------------------------
00106 #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB)
00107 #   ifdef OGRED3DENGINEDLL_EXPORTS
00108 #       define _OgreD3D9Export __declspec(dllexport)
00109 #   else
00110 #       if defined( __MINGW32__ )
00111 #           define _OgreD3D9Export
00112 #       else
00113 #           define _OgreD3D9Export __declspec(dllimport)
00114 #       endif
00115 #   endif
00116 #else
00117 #   define _OgreD3D9Export
00118 #endif  // OGRE_WIN32
00119 }
00120 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21