Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes | Private Types | Private Attributes
Ogre::GLSLESLinkProgramManager Class Reference

Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state. More...

#include <OgreGLSLESLinkProgramManager.h>

Inheritance diagram for Ogre::GLSLESLinkProgramManager:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 GLSLESLinkProgramManager (void)
 ~GLSLESLinkProgramManager (void)
GLSLESLinkProgramgetActiveLinkProgram (void)
 Get the program object that links the two active shader objects together if a program object was not already created and linked a new one is created and linked.
void setActiveFragmentShader (GLSLESGpuProgram *fragmentGpuProgram)
 Set the active fragment shader for the next rendering state.
void setActiveVertexShader (GLSLESGpuProgram *vertexGpuProgram)
 Set the active vertex shader for the next rendering state.
void optimiseShaderSource (GLSLESGpuProgram *gpuProgram)
void extractUniforms (GLuint programObject, const GpuConstantDefinitionMap *vertexConstantDefs, const GpuConstantDefinitionMap *fragmentConstantDefs, GLUniformReferenceList &list)
 Populate a list of uniforms based on a program object.
void extractConstantDefs (const String &src, GpuNamedConstants &constantDefs, const String &filename)
 Populate a list of uniforms based on GLSL ES source.

Static Public Member Functions

static GLSLESLinkProgramManagergetSingleton (void)
static GLSLESLinkProgramManagergetSingletonPtr (void)

Protected Member Functions

void completeDefInfo (GLenum gltype, GpuConstantDefinition &defToUpdate)
 Use type to complete other information.
bool completeParamSource (const String &paramName, const GpuConstantDefinitionMap *vertexConstantDefs, const GpuConstantDefinitionMap *fragmentConstantDefs, GLUniformReference &refToUpdate)
 Find where the data for a specific uniform should come from, populate.

Protected Attributes

GLSLESGpuProgrammActiveVertexGpuProgram
 Active objects defining the active rendering gpu state.
GLSLESGpuProgrammActiveFragmentGpuProgram
struct glslopt_ctx * mGLSLOptimiserContext

Static Protected Attributes

static GLSLESLinkProgramManagermsSingleton

Private Types

typedef map< uint64,
GLSLESLinkProgram * >::type 
LinkProgramMap
typedef LinkProgramMap::iterator LinkProgramIterator
typedef map< String, GLenum >::type StringToEnumMap

Private Attributes

LinkProgramMap mLinkPrograms
 Container holding previously created program objects.
GLSLESLinkProgrammActiveLinkProgram
 Active objects defining the active rendering gpu state.
StringToEnumMap mTypeEnumMap

Detailed Description

Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state.

GLSL Vertex and fragment shader objects are compiled separately and then attached to a program object and then the program object is linked. Since Ogre can only handle one vertex program and one fragment program being active in a pass, the GLSL ES Link Program Manager does the same. The GLSL ES Link program manager acts as a state machine and activates a program object based on the active vertex and fragment program. Previously created program objects are stored along with a unique key in a hash_map for quick retrieval the next time the program object is required.

Definition at line 52 of file OgreGLSLESLinkProgramManager.h.


Member Typedef Documentation

typedef LinkProgramMap::iterator Ogre::GLSLESLinkProgramManager::LinkProgramIterator [private]

Definition at line 58 of file OgreGLSLESLinkProgramManager.h.

Definition at line 57 of file OgreGLSLESLinkProgramManager.h.

Reimplemented from Ogre::GLSLESProgramManagerCommon.

Definition at line 66 of file OgreGLSLESLinkProgramManager.h.


Constructor & Destructor Documentation


Member Function Documentation

void Ogre::GLSLESProgramManagerCommon::completeDefInfo ( GLenum  gltype,
GpuConstantDefinition defToUpdate 
) [protected, inherited]

Use type to complete other information.

bool Ogre::GLSLESProgramManagerCommon::completeParamSource ( const String paramName,
const GpuConstantDefinitionMap vertexConstantDefs,
const GpuConstantDefinitionMap fragmentConstantDefs,
GLUniformReference refToUpdate 
) [protected, inherited]

Find where the data for a specific uniform should come from, populate.

void Ogre::GLSLESProgramManagerCommon::extractConstantDefs ( const String src,
GpuNamedConstants constantDefs,
const String filename 
) [inherited]

Populate a list of uniforms based on GLSL ES source.

Parameters:
srcReference to the source code
listThe defs to populate (will not be cleared before adding, clear it yourself before calling this if that's what you want).
filenameThe file name this came from, for logging errors.
void Ogre::GLSLESProgramManagerCommon::extractUniforms ( GLuint  programObject,
const GpuConstantDefinitionMap vertexConstantDefs,
const GpuConstantDefinitionMap fragmentConstantDefs,
GLUniformReferenceList list 
) [inherited]

Populate a list of uniforms based on a program object.

Parameters:
programObjectHandle to the program object to query
vertexConstantDefsDefinition of the constants extracted from the vertex program, used to match up physical buffer indexes with program uniforms. May be null if there is no vertex program.
fragmentConstantDefsDefinition of the constants extracted from the fragment program, used to match up physical buffer indexes with program uniforms. May be null if there is no fragment program.
listThe list to populate (will not be cleared before adding, clear it yourself before calling this if that's what you want).

Get the program object that links the two active shader objects together if a program object was not already created and linked a new one is created and linked.

Set the active fragment shader for the next rendering state.

The active program object will be cleared. Normally called from the GLSLESGpuProgram::bindProgram and unbindProgram methods

Set the active vertex shader for the next rendering state.

The active program object will be cleared. Normally called from the GLSLESGpuProgram::bindProgram and unbindProgram methods


Member Data Documentation

Definition at line 59 of file OgreGLSLESProgramManagerCommon.h.

Active objects defining the active rendering gpu state.

Definition at line 64 of file OgreGLSLESLinkProgramManager.h.

Active objects defining the active rendering gpu state.

Definition at line 58 of file OgreGLSLESProgramManagerCommon.h.

struct glslopt_ctx* Ogre::GLSLESProgramManagerCommon::mGLSLOptimiserContext [protected, inherited]

Definition at line 64 of file OgreGLSLESProgramManagerCommon.h.

Container holding previously created program objects.

Definition at line 61 of file OgreGLSLESLinkProgramManager.h.

Definition at line 75 of file OgreSingleton.h.

Reimplemented from Ogre::GLSLESProgramManagerCommon.

Definition at line 67 of file OgreGLSLESLinkProgramManager.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:28:04