CL_Rectf Member List

This is the complete list of members for CL_Rectf, including all inherited members.
apply_alignment(CL_Origin origin, floatx, floaty)CL_Rectx< float > [inline]
bottomCL_Rectx< float >
bounding_rect(const CL_Rectx< float > &rect)CL_Rectx< float > [inline]
CL_Rectf()CL_Rectf [inline]
CL_Rectf(const CL_Sizex< int > &s)CL_Rectf [inline]
CL_Rectf(const CL_Sizex< float > &s)CL_Rectf [inline]
CL_Rectf(float new_left, float new_top, float new_right, float new_bottom)CL_Rectf [inline]
CL_Rectf(const CL_Pointx< float > &p, const CL_Sizex< float > &size)CL_Rectf [inline]
CL_Rectf(const CL_Rectx< int > &rect)CL_Rectf [inline]
CL_Rectf(const CL_Rectx< float > &rect)CL_Rectf [inline]
CL_Rectf(const CL_Rectx< double > &rect)CL_Rectf [inline]
CL_Rectf(float new_left, float new_top, const CL_Sizex< float > &size)CL_Rectf [inline]
CL_Rectx()CL_Rectx< float > [inline]
CL_Rectx(const CL_Sizex< float > &s)CL_Rectx< float > [inline]
CL_Rectx(floatnew_left, floatnew_top, floatnew_right, floatnew_bottom)CL_Rectx< float > [inline]
CL_Rectx(const CL_Pointx< float > &p, const CL_Sizex< float > &size)CL_Rectx< float > [inline]
CL_Rectx(floatnew_left, floatnew_top, const CL_Sizex< float > &size)CL_Rectx< float > [inline]
CL_Rectx(const CL_Rectx< int > &rect)CL_Rectx< float >
CL_Rectx(const CL_Rectx< float > &rect)CL_Rectx< float >
CL_Rectx(const CL_Rectx< double > &rect)CL_Rectx< float >
clip(const CL_Rectx< float > &cr)CL_Rectx< float > [inline]
contains(const CL_Vec2< float > &p) constCL_Rectx< float > [inline]
expand(const float &left, const float &top, const float &right, const float &bottom)CL_Rectx< float > [inline]
expand(const float &left_and_right, const float &top_and_bottom)CL_Rectx< float > [inline]
expand(const float &expand)CL_Rectx< float > [inline]
get_bottom_left() constCL_Rectx< float > [inline]
get_bottom_right() constCL_Rectx< float > [inline]
get_center() constCL_Rectx< float > [inline]
get_height() constCL_Rectx< float > [inline]
get_rot_bounds(const CL_Vec2< float > &hotspot, const CL_Angle &angle) constCL_Rectx< float >
get_rot_bounds(CL_Origin origin, floatx, floaty, const CL_Angle &angle) constCL_Rectx< float >
get_size() constCL_Rectx< float > [inline]
get_top_left() constCL_Rectx< float > [inline]
get_top_right() constCL_Rectx< float > [inline]
get_width() constCL_Rectx< float > [inline]
is_inside(const CL_Rectx< float > &r) constCL_Rectx< float > [inline]
is_overlapped(const CL_Rectx< float > &r) constCL_Rectx< float > [inline]
leftCL_Rectx< float >
normalize()CL_Rectx< float > [inline]
operator!=(const CL_Rectx< float > &r) constCL_Rectx< float > [inline]
operator==(const CL_Rectx< float > &r) constCL_Rectx< float > [inline]
overlap(const CL_Rectx< float > &rect)CL_Rectx< float > [inline]
rightCL_Rectx< float >
set_bottom_left(const CL_Vec2< float > &p)CL_Rectx< float > [inline]
set_bottom_right(const CL_Vec2< float > &p)CL_Rectx< float > [inline]
set_height(floatheight)CL_Rectx< float > [inline]
set_size(const CL_Sizex< float > &size)CL_Rectx< float > [inline]
set_top_left(const CL_Vec2< float > &p)CL_Rectx< float > [inline]
set_top_right(const CL_Vec2< float > &p)CL_Rectx< float > [inline]
set_width(floatwidth)CL_Rectx< float > [inline]
shrink(const float &left, const float &top, const float &right, const float &bottom)CL_Rectx< float > [inline]
shrink(const float &left_right, const float &top_bottom)CL_Rectx< float > [inline]
shrink(const float &shrink)CL_Rectx< float > [inline]
topCL_Rectx< float >
translate(const CL_Vec2< float > &p)CL_Rectx< float > [inline]
translate(const CL_Rectx< float > &p)CL_Rectx< float > [inline]
translate(floatx, floaty)CL_Rectx< float > [inline]