3D line ray - Integer More...
#include <line_ray.h>
Public Member Functions | |
CL_LineRay3 () | |
CL_LineRay3 (const CL_Vec3< int > &point_p, const CL_Vec3< int > &direction_v) | |
CL_LineRay3 (const CL_LineRay3x< int > ©) | |
Operators | |
bool | operator== (const CL_LineRay3x< int > &line) const |
== operator. | |
bool | operator!= (const CL_LineRay3x< int > &line) const |
!= operator. | |
Public Attributes | |
CL_Vec3< int > | p |
Start point on the line ray. | |
CL_Vec3< int > | v |
3D line ray - Integer
A ray has a start point and a direction
CL_LineRay3::CL_LineRay3 | ( | ) | [inline] |
CL_LineRay3::CL_LineRay3 | ( | const CL_LineRay3x< int > & | copy | ) | [inline] |
CL_LineRay3::CL_LineRay3 | ( | const CL_Vec3< int > & | point_p, | |
const CL_Vec3< int > & | direction_v | |||
) | [inline] |
bool CL_LineRay3x< int >::operator!= | ( | const CL_LineRay3x< int > & | line | ) | const [inline, inherited] |
!= operator.
References CL_LineRay3x< Type >::p, and CL_LineRay3x< Type >::v.
bool CL_LineRay3x< int >::operator== | ( | const CL_LineRay3x< int > & | line | ) | const [inline, inherited] |
== operator.
References CL_LineRay3x< Type >::p, and CL_LineRay3x< Type >::v.
CL_Vec3<int > CL_LineRay3x< int >::p [inherited] |
Start point on the line ray.
CL_Vec3<int > CL_LineRay3x< int >::v [inherited] |