CL_LineSegment2d() | CL_LineSegment2d | [inline] |
CL_LineSegment2d(const CL_LineSegment2x< double > ©) | CL_LineSegment2d | [inline] |
CL_LineSegment2d(const CL_Vec2< double > &point_p, const CL_Vec2< double > &point_q) | CL_LineSegment2d | [inline] |
CL_LineSegment2x() | CL_LineSegment2x< double > | [inline] |
CL_LineSegment2x(const CL_LineSegment2x< double > ©) | CL_LineSegment2x< double > | [inline] |
CL_LineSegment2x(const CL_Vec2< double > &point_p, const CL_Vec2< double > &point_q) | CL_LineSegment2x< double > | [inline] |
clip(const CL_Rectx< double > &rect, bool &clipped) | CL_LineSegment2x< double > | |
collinear(const CL_LineSegment2x< double > &second) const | CL_LineSegment2x< double > | |
get_intersection(const CL_LineSegment2x< double > &second, bool &intersect) const | CL_LineSegment2x< double > | |
get_midpoint() const | CL_LineSegment2x< double > | [inline] |
intersects(const CL_LineSegment2x< double > &second, bool collinear_intersect) const | CL_LineSegment2x< double > | |
normal() const | CL_LineSegment2x< double > | |
operator!=(const CL_LineSegment2x< double > &line) const | CL_LineSegment2x< double > | [inline] |
operator=(const CL_LineSegment2x< double > ©) | CL_LineSegment2x< double > | [inline] |
operator==(const CL_LineSegment2x< double > &line) const | CL_LineSegment2x< double > | [inline] |
p | CL_LineSegment2x< double > | |
point_distance(const CL_Vec2< double > &point) | CL_LineSegment2x< double > | |
point_right_of_line(const CL_Vec2< double > &point) const | CL_LineSegment2x< double > | [inline] |
q | CL_LineSegment2x< double > |