00001 /* 00002 ** ClanLib SDK 00003 ** Copyright (c) 1997-2011 The ClanLib Team 00004 ** 00005 ** This software is provided 'as-is', without any express or implied 00006 ** warranty. In no event will the authors be held liable for any damages 00007 ** arising from the use of this software. 00008 ** 00009 ** Permission is granted to anyone to use this software for any purpose, 00010 ** including commercial applications, and to alter it and redistribute it 00011 ** freely, subject to the following restrictions: 00012 ** 00013 ** 1. The origin of this software must not be misrepresented; you must not 00014 ** claim that you wrote the original software. If you use this software 00015 ** in a product, an acknowledgment in the product documentation would be 00016 ** appreciated but is not required. 00017 ** 2. Altered source versions must be plainly marked as such, and must not be 00018 ** misrepresented as being the original software. 00019 ** 3. This notice may not be removed or altered from any source distribution. 00020 ** 00021 ** Note: Some of the libraries ClanLib may link to may have additional 00022 ** requirements or restrictions. 00023 ** 00024 ** File Author(s): 00025 ** 00026 ** Magnus Norddahl 00027 */ 00028 00031 00032 #pragma once 00033 00034 #include "../api_network.h" 00035 #include "event.h" 00036 #include <map> 00037 #include "../../Core/Signals/callback_v1.h" 00038 00042 class CL_API_NETWORK CL_NetGameEventDispatcher_v0 00043 { 00044 public: 00045 typedef CL_Callback_v1<const CL_NetGameEvent &> CallbackClass; 00046 00047 CallbackClass &func_event(const CL_String &name) { return event_handlers[name]; } 00048 00054 bool dispatch(const CL_NetGameEvent &game_event); 00055 00056 private: 00057 std::map<CL_String, CallbackClass> event_handlers; 00058 }; 00059 00060 inline bool CL_NetGameEventDispatcher_v0::dispatch(const CL_NetGameEvent &game_event) 00061 { 00062 std::map<CL_String, CallbackClass>::iterator it; 00063 it = event_handlers.find(game_event.get_name()); 00064 if (it != event_handlers.end() && !it->second.is_null()) 00065 { 00066 it->second.invoke(game_event); 00067 return true; 00068 } 00069 else 00070 { 00071 return false; 00072 } 00073 } 00074 00076