CL_Point Member List

This is the complete list of members for CL_Point, including all inherited members.
angle(const CL_Vec2< int > &vector) constCL_Vec2< int >
angle_relative(const CL_Vec2< int > &vector) constCL_Vec2< int >
calc_origin(CL_Origin origin, const CL_Sizex< int > &size)CL_Vec2< int > [static]
CL_Point()CL_Point [inline]
CL_Point(int x, int y)CL_Point [inline]
CL_Point(const CL_Pointx< int > &p)CL_Point [inline]
CL_Point(const CL_Vec2< int > &p)CL_Point [inline]
CL_Pointx()CL_Pointx< int > [inline]
CL_Pointx(intx, inty)CL_Pointx< int > [inline]
CL_Pointx(const CL_Pointx< int > &p)CL_Pointx< int > [inline]
CL_Pointx(const CL_Vec2< int > &p)CL_Pointx< int > [inline]
CL_Vec2()CL_Vec2< int > [inline]
CL_Vec2(const CL_Vec1< int > &copy)CL_Vec2< int > [inline]
CL_Vec2(const CL_Vec3< int > &copy)CL_Vec2< int > [inline]
CL_Vec2(const CL_Vec4< int > &copy)CL_Vec2< int > [inline]
CL_Vec2(const int &p1, const int &p2=0)CL_Vec2< int > [inline]
CL_Vec2(const int *array_xy)CL_Vec2< int > [inline]
CL_Vec2(const CL_Pointx< int > &point)CL_Vec2< int >
CL_Vec2(const CL_Pointx< float > &point)CL_Vec2< int >
CL_Vec2(const CL_Pointx< double > &point)CL_Vec2< int >
CL_Vec2(const CL_Vec2< double > &copy)CL_Vec2< int > [inline]
CL_Vec2(const CL_Vec2< float > &copy)CL_Vec2< int > [inline]
CL_Vec2(const CL_Vec2< int > &copy)CL_Vec2< int > [inline]
datatype typedefCL_Vec2< int >
distance(const CL_Vec2< int > &vector) constCL_Vec2< int >
dot(const CL_Vec2< int > &vector_1, const CL_Vec2< int > &vector_2)CL_Vec2< int > [inline, static]
dot(const CL_Vec2< int > &vector) constCL_Vec2< int > [inline]
gCL_Vec2< int >
length() constCL_Vec2< int >
normalize(const CL_Vec2< int > &vector)CL_Vec2< int > [static]
normalize()CL_Vec2< int >
operator int *()CL_Vec2< int > [inline]
operator int *const() constCL_Vec2< int > [inline]
operator!=(const CL_Vec2< int > &vector) constCL_Vec2< int > [inline]
operator*(const CL_Vec2< int > &vector) constCL_Vec2< int > [inline]
operator*(intvalue) constCL_Vec2< int > [inline]
operator*=(const CL_Vec2< int > &vector)CL_Vec2< int > [inline]
operator*=(intvalue)CL_Vec2< int > [inline]
operator+(const CL_Vec2< int > &vector) constCL_Vec2< int > [inline]
operator+(intvalue) constCL_Vec2< int > [inline]
operator+=(const CL_Vec2< int > &vector)CL_Vec2< int > [inline]
operator+=(intvalue)CL_Vec2< int > [inline]
operator-(const CL_Vec2< int > &vector) constCL_Vec2< int > [inline]
operator-(intvalue) constCL_Vec2< int > [inline]
operator-() constCL_Vec2< int > [inline]
operator-=(const CL_Vec2< int > &vector)CL_Vec2< int > [inline]
operator-=(intvalue)CL_Vec2< int > [inline]
operator/(const CL_Vec2< int > &vector) constCL_Vec2< int > [inline]
operator/(intvalue) constCL_Vec2< int > [inline]
operator/=(const CL_Vec2< int > &vector)CL_Vec2< int > [inline]
operator/=(intvalue)CL_Vec2< int > [inline]
operator=(const CL_Vec2< int > &vector)CL_Vec2< int > [inline]
operator==(const CL_Vec2< int > &vector) constCL_Vec2< int > [inline]
operator[](unsigned int i) constCL_Vec2< int > [inline]
operator[](unsigned int i)CL_Vec2< int > [inline]
rCL_Vec2< int >
rotate(const CL_Vec2< int > &vector, const CL_Vec2< int > &hotspot, const CL_Angle &angle)CL_Vec2< int > [static]
rotate(const CL_Vec2< int > &hotspot, const CL_Angle &angle)CL_Vec2< int >
round(const CL_Vec2< int > &vector)CL_Vec2< int > [static]
round()CL_Vec2< int >
round_value(float value) constCL_Vec2< int >
sCL_Vec2< int >
tCL_Vec2< int >
xCL_Vec2< int >
yCL_Vec2< int >