CreateFloatTexture(const Transform &tex2world, const TextureParams &tp) | lux::DotsTexture< T > | [inline, static] |
CreateSpectrumTexture(const Transform &tex2world, const TextureParams &tp) | lux::DotsTexture< T > | [inline, static] |
DotsTexture(TextureMapping2D *m, boost::shared_ptr< Texture< T > > c1, boost::shared_ptr< Texture< T > > c2) | lux::DotsTexture< T > | [inline] |
Evaluate(const DifferentialGeometry &dg) const | lux::DotsTexture< T > | [inline, virtual] |
insideDot | lux::DotsTexture< T > | [private] |
mapping | lux::DotsTexture< T > | [private] |
outsideDot | lux::DotsTexture< T > | [private] |
~DotsTexture() | lux::DotsTexture< T > | [inline] |
~Texture() | lux::Texture< T > | [inline, virtual] |