#include "lux.h"
#include "geometry.h"
Go to the source code of this file.
Classes | |
class | lux::TextureMapping2D |
class | lux::UVMapping2D |
class | lux::SphericalMapping2D |
class | lux::CylindricalMapping2D |
class | lux::PlanarMapping2D |
class | lux::TextureMapping3D |
class | lux::IdentityMapping3D |
class | lux::Texture< T > |
class | lux::ConstantTexture< T > |
Namespaces | |
namespace | lux |
Functions | |
float | lux::Noise (float x, float y, float z) |
float | lux::Noise (const Point &P) |
float | lux::FBm (const Point &P, const Vector &dpdx, const Vector &dpdy, float omega, int maxOctaves) |
float | lux::Turbulence (const Point &P, const Vector &dpdx, const Vector &dpdy, float omega, int maxOctaves) |
float | lux::Lanczos (float x, float tau) |