OpenSceneGraph  3.0.1
Public Member Functions | Protected Member Functions | Protected Attributes | Friends
osgTerrain::TerrainTechnique Class Reference
Inheritance diagram for osgTerrain::TerrainTechnique:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 TerrainTechnique ()
 TerrainTechnique (const TerrainTechnique &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.
 META_Object (osgTerrain, TerrainTechnique)
TerrainTilegetTerrainTile ()
const TerrainTilegetTerrainTile () const
virtual void init (int dirtyMask, bool assumeMultiThreaded)
virtual void update (osgUtil::UpdateVisitor *nv)
virtual void cull (osgUtil::CullVisitor *nv)
virtual void cleanSceneGraph ()
 Clean scene graph from any terrain technique specific nodes.
virtual void traverse (osg::NodeVisitor &nv)
 Traverse the terrain subgraph.
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.
void addNeighbour (TerrainTile *tile)
void removeNeighbour (TerrainTile *tile)
bool containsNeighbour (TerrainTile *tile)

Protected Member Functions

virtual ~TerrainTechnique ()
void setTerrainTile (TerrainTile *tile)
void setDirty (bool dirty)

Protected Attributes

TerrainTile_terrainTile
TerrainNeighbours _neighbours

Friends

class osgTerrain::TerrainTile

Constructor & Destructor Documentation

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osgTerrain::TerrainTechnique::~TerrainTechnique ( ) [protected, virtual]

Member Function Documentation

Clean scene graph from any terrain technique specific nodes.

Reimplemented in osgTerrain::GeometryTechnique.

virtual void osgTerrain::TerrainTechnique::cull ( osgUtil::CullVisitor nv) [virtual]

Reimplemented in osgTerrain::GeometryTechnique.

virtual void osgTerrain::TerrainTechnique::init ( int  dirtyMask,
bool  assumeMultiThreaded 
) [virtual]

Reimplemented in osgTerrain::GeometryTechnique.

virtual void osgTerrain::TerrainTechnique::releaseGLObjects ( osg::State = 0) const [inline, virtual]

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.

Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

Reimplemented in osgTerrain::GeometryTechnique.

void osgTerrain::TerrainTechnique::setDirty ( bool  dirty) [protected]
virtual void osgTerrain::TerrainTechnique::traverse ( osg::NodeVisitor nv) [virtual]

Traverse the terrain subgraph.

Reimplemented in osgTerrain::GeometryTechnique.

Reimplemented in osgTerrain::GeometryTechnique.


Friends And Related Function Documentation

friend class osgTerrain::TerrainTile [friend]

Member Data Documentation


The documentation for this class was generated from the following file:

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Generated at Fri Apr 27 2012 20:51:43 for the OpenSceneGraph by doxygen 1.8.0.