Crazy Eddies GUI System
0.7.6
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00001 /*********************************************************************** 00002 filename: CEGUIDirect3D9Renderer.h 00003 created: Mon Feb 9 2009 00004 author: Paul D Turner 00005 *************************************************************************/ 00006 /*************************************************************************** 00007 * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team 00008 * 00009 * Permission is hereby granted, free of charge, to any person obtaining 00010 * a copy of this software and associated documentation files (the 00011 * "Software"), to deal in the Software without restriction, including 00012 * without limitation the rights to use, copy, modify, merge, publish, 00013 * distribute, sublicense, and/or sell copies of the Software, and to 00014 * permit persons to whom the Software is furnished to do so, subject to 00015 * the following conditions: 00016 * 00017 * The above copyright notice and this permission notice shall be 00018 * included in all copies or substantial portions of the Software. 00019 * 00020 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00021 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00022 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00023 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00024 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00025 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00026 * OTHER DEALINGS IN THE SOFTWARE. 00027 ***************************************************************************/ 00028 #ifndef _CEGUIDirect3D9Renderer_h_ 00029 #define _CEGUIDirect3D9Renderer_h_ 00030 00031 #include "../../CEGUIBase.h" 00032 #include "../../CEGUIRenderer.h" 00033 #include "../../CEGUISize.h" 00034 #include "../../CEGUIVector.h" 00035 00036 #include <d3d9.h> 00037 #include <vector> 00038 00039 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC) 00040 # ifdef DIRECT3D9_GUIRENDERER_EXPORTS 00041 # define DIRECT3D9_GUIRENDERER_API __declspec(dllexport) 00042 # else 00043 # define DIRECT3D9_GUIRENDERER_API __declspec(dllimport) 00044 # endif 00045 #else 00046 # define DIRECT3D9_GUIRENDERER_API 00047 #endif 00048 00049 #if defined(_MSC_VER) 00050 # pragma warning(push) 00051 # pragma warning(disable : 4251) 00052 #endif 00053 00054 // Start of CEGUI namespace section 00055 namespace CEGUI 00056 { 00057 class Direct3D9Texture; 00058 class Direct3D9GeometryBuffer; 00059 00064 class DIRECT3D9_GUIRENDERER_API Direct3D9Renderer : public Renderer 00065 { 00066 public: 00084 static Direct3D9Renderer& bootstrapSystem(LPDIRECT3DDEVICE9 device); 00085 00101 static void destroySystem(); 00102 00107 static Direct3D9Renderer& create(LPDIRECT3DDEVICE9 device); 00108 00116 static void destroy(Direct3D9Renderer& renderer); 00117 00119 void preD3DReset(); 00120 00122 void postD3DReset(); 00123 00125 LPDIRECT3DDEVICE9 getDevice() const; 00126 00128 Texture& createTexture(LPDIRECT3DTEXTURE9 tex); 00129 00131 bool supportsNonSquareTexture(); 00132 00134 bool supportsNPOTTextures(); 00135 00137 Size getAdjustedSize(const Size& sz); 00138 00140 void setupRenderingBlendMode(const BlendMode mode, 00141 const bool force = false); 00142 00143 // implement Renderer interface 00144 RenderingRoot& getDefaultRenderingRoot(); 00145 GeometryBuffer& createGeometryBuffer(); 00146 void destroyGeometryBuffer(const GeometryBuffer& buffer); 00147 void destroyAllGeometryBuffers(); 00148 TextureTarget* createTextureTarget(); 00149 void destroyTextureTarget(TextureTarget* target); 00150 void destroyAllTextureTargets(); 00151 Texture& createTexture(); 00152 Texture& createTexture(const String& filename, const String& resourceGroup); 00153 Texture& createTexture(const Size& size); 00154 void destroyTexture(Texture& texture); 00155 void destroyAllTextures(); 00156 void beginRendering(); 00157 void endRendering(); 00158 void setDisplaySize(const Size& sz); 00159 const Size& getDisplaySize() const; 00160 const Vector2& getDisplayDPI() const; 00161 uint getMaxTextureSize() const; 00162 const String& getIdentifierString() const; 00163 00164 private: 00166 Direct3D9Renderer(LPDIRECT3DDEVICE9 device); 00167 00169 virtual ~Direct3D9Renderer(); 00170 00172 Size getViewportSize(); 00174 float getSizeNextPOT(float sz) const; 00175 00177 static String d_rendererID; 00179 LPDIRECT3DDEVICE9 d_device; 00181 Size d_displaySize; 00183 Vector2 d_displayDPI; 00185 RenderingRoot* d_defaultRoot; 00187 RenderTarget* d_defaultTarget; 00189 typedef std::vector<TextureTarget*> TextureTargetList; 00191 TextureTargetList d_textureTargets; 00193 typedef std::vector<Direct3D9GeometryBuffer*> GeometryBufferList; 00195 GeometryBufferList d_geometryBuffers; 00197 typedef std::vector<Direct3D9Texture*> TextureList; 00199 TextureList d_textures; 00201 uint d_maxTextureSize; 00203 bool d_supportNPOTTex; 00205 bool d_supportNonSquareTex; 00207 BlendMode d_activeBlendMode; 00208 }; 00209 00210 } // End of CEGUI namespace section 00211 00212 #if defined(_MSC_VER) 00213 # pragma warning(pop) 00214 #endif 00215 00216 #endif // end of guard _CEGUIDirect3D9Renderer_h_