00001 /*************************************************************************** 00002 * Copyright (C) 1998-2008 by authors (see AUTHORS.txt ) * 00003 * * 00004 * This file is part of LuxRender. * 00005 * * 00006 * Lux Renderer is free software; you can redistribute it and/or modify * 00007 * it under the terms of the GNU General Public License as published by * 00008 * the Free Software Foundation; either version 3 of the License, or * 00009 * (at your option) any later version. * 00010 * * 00011 * Lux Renderer is distributed in the hope that it will be useful, * 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00014 * GNU General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU General Public License * 00017 * along with this program. If not, see <http://www.gnu.org/licenses/>. * 00018 * * 00019 * This project is based on PBRT ; see http://www.pbrt.org * 00020 * Lux Renderer website : http://www.luxrender.net * 00021 ***************************************************************************/ 00022 00023 // substrate.cpp* 00024 #include "lux.h" 00025 #include "material.h" 00026 00027 namespace lux 00028 { 00029 00030 // Substrate Class Declarations 00031 class Substrate : public Material { 00032 public: 00033 // Substrate Public Methods 00034 Substrate(boost::shared_ptr<Texture<Spectrum> > kd, boost::shared_ptr<Texture<Spectrum> > ks, 00035 boost::shared_ptr<Texture<float> > u, boost::shared_ptr<Texture<float> > v, 00036 boost::shared_ptr<Texture<float> > bump) { 00037 Kd = kd; 00038 Ks = ks; 00039 nu = u; 00040 nv = v; 00041 bumpMap = bump; 00042 } 00043 BSDF *GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, float u) const; 00044 00045 static Material * CreateMaterial(const Transform &xform, const TextureParams &mp); 00046 private: 00047 // Substrate Private Data 00048 boost::shared_ptr<Texture<Spectrum> > Kd, Ks; 00049 boost::shared_ptr<Texture<float> > nu, nv; 00050 boost::shared_ptr<Texture<float> > bumpMap; 00051 }; 00052 00053 }//namespace lux